	        	Canyon Aftermath
			     by
			   DwnUndr
June 4th, 2000

Filenames:	     canyonaf.txt, canyonaf.mn3

Author:		     Lawrence Britt   <DwnUndr> on PXO

E-mail:		     dwnundr@naxs.net

Misc. Author Info: Everyone thinks that I am from Australia,
		   but DwnUndr refers to caving.  I have been
		   caving in Virginia for many, many years.  I
		   also love four wheeling and game playing!

	   Check out my previous work!
            *  Wettut.zip  A lengthy, but complete series of lessons
               to learn how to make a D3 level from beginning to end.
               Available at www.gameedit.com
            *  Canyon Siege  A Descent 3 level (prequil to Aftermath)
	    *  The WET Spot  A Descent 3 level
	    *  Murder2.wad  A Doom level
	    *  Alcatraz.wad  A Doom level
	    *  Mad.zip  (Mad Decorator) A Descent 1 level
	    *  BootHill.zip  A Descent 1 level (when I was
	       a Descent 1 Online beta tester..at 9600 Baud)!
	       ...and many other in-house-only levels.
 I made the Descent 1 and Doom levels under the handle Critical Edge on GEnie.
	   I am also an "Official" Doom GURU!

Description:		

   Several people asked me to enlarge Canyon Siege.  [RIP] Animal was
instrumental into getting me to actually alter the level.  I have
now added more player starts (15 instead of 10), replaced the intro 
picture (and the others in the viewing room), added two rooms, 3
passages and closed one.  At MANY peoples' request, I have removed the Cloak,
the Gunboys, and the Rapid Fire to reduce lag.
   While I was in there, I did some optimizing of the original level.  It
positively SCREAMS now!  Even in full Entropy mode I'm cruising most
passages at 200 fps.  Say bye-bye to level lag!  (Of course, there is still
your normal net lag).  :(

   This level is built for the following types of game play:
Anarchy
Team Anarchy
Hyper-Anarchy
CTF (Capture the Flag)
Entropy
Hoard

   This level contains the following (briefly):
68 objects
57 unique textures (including lights)
60 rooms
2,891 faces
3,638 vertices
3 energy stations
1 red goal
1 blue goal
7 special red rooms
7 special blue rooms
15 player starts

   Passage REMOVED:  The side-wall entrance (that had the red
wind tunnel) up to the viewing room.
   Passages ADDED:  Opened the viewing room window.  Added a
down passage inside the fireplace.  Added a room on the opposite
side of the gate from the viewing room and connected it (under the
main floor) to the fireplace tunnel.  These two connections also
now lead to the (previously solid) doorway at the bottom of the
main canyon (end of the black path).

   The main emphasis of this level is for Entropy (even though all
of the other mentioned games types play well).  I have created a
sort of a King-of-the-Hill attitude here.  The Red base is located
at the bottom of the hill in a wide area.  The Blue base is at the
top of the hill in a much smaller area.  Each side has it's ad-
vantages and disadvantages.  Since Blue is easier to defend, I
placed two of their special rooms in a harder-to-defend position.  
   The placement of an energy station for each team in the middle
of the playing field is ideal.  To take the enemy station over
requires sitting in plain sight.  This almost insures that each
side will have energy until the end.  
   There are sniper spots for each team, although I have taken
care to light each area somewhat.  I hate dark sniper spots.

   There are three energy stations for all game types except
Entropy.  One near the entrance to each base and one in the new
opening that used to be the viewing window.

   On the upper playing field there are two wind tunnels through
the water for fast transit (just turn around and go back through
to return where you started).  Each base connects to the other
underground and also pops up inside the central gate wall.  Each
base also has a one-way emergency exit in case the main entrance
is under napalm attack.
 
Known bugs:  Occasionally the Red Orb in Hyper-Anarchy will
appear out of reach up in the sky.  Patience is a virtue!  The
orb will relocate itself somewhere else automatically every 45
seconds until someone picks it up.



Additional credits to:

   Thanks to the following people for their tutorials, wisdom,
utilities, assistance and/or beta testing!   Even if you don't
know me, I profited from reading D3Edit.com.

   [RIP] Animal (for prodding me and for faithful Animal's Canyon
             hosting.  Also for the passage under-the-wall ideas)
   Parallax (Outrage Entertainment & Volition Inc.)
   Interplay (By Gamers, For Gamers.)
   Tantrum
   GWAR  (for making D3Edit)
   Tricord  (d3Edit/tricordnet.com)
   ZappaFan (ZappaFan's Descent Hangout, for support and server
             URL space)
   Schplurg (Gameedit.com, for support and server URL space)
   The Edge (for the fly-through fireplace idea)
   Rathead (for faithful <<<Canyon in D3>>> hosting)
   SickOne (for faithful Asylum hosting)
   Sirian
   SolidAir
   Spotty Dog
   Nirvana
   Hydra
   Aldel
   Mr. Hat
   Dark Knight
   Descent BB
   Vyper
   Everyone else who has ever hosted Canyon Siege!
   And all of the Clans who make Entropy and CTF popular!

P.S.   Yes, I did roll my 1978 Bronco.  After sitting total-lossed
for awhile in my garage I bought another truck that had never been
wrecked but that was mechanically ragged.  I did a body-swap by
myself with two bottle jacks in 5 days!  After an 8-point rollbar
was installed, I had the body shop fix rust and paint it, the
result is the Black & Blue (hehe) Bronco in the picture in the
viewing room.  All is well now...




